Laser damage can mostly be found in Energy weapons, but can also be found in Melee weapons and Spells. Most magical damage types will not work in water, so care must be taken where you fight. Magical damage types are reduced by both magic protection and damage threshold stats. Additionally bear traps will also deal natural weapon damage. Most animal enemies, such as rats, radscorpions, bloodwings, bloatsprites and hellhounds will deal natural weapon damage. Natural weapon damage (also known as teeth and claws) is a damage type exclusive to enemies, and cannot be used by the player. Many weapons that inflict explosion damage also has high destructive power, which combined with the area of effect lets them cause massive environmental damage if you're not careful.Ī lot of enemy traps, such as mines, mined safes and grenade bouquets will deal explosion damage, making resistance against it a high priority if you have trouble detecting them.Įxplosion damage is increased by the Frozen status effect. All sources of explosion damage can inflict the Contusion status effect, which slows down enemies. Most explosives also have an area of effect, allowing it to hit multiple enemies nearby. With the Stunning strike perk, blunt melee weapons are capable of briefly stunning enemies, while Kinetic blast and the Zero point magical field manipulator perk can stun enemies regardless.īlunt damage is increased by the Frozen status effect.Įxplosion damage (also known as blast) can mostly be found in Explosives, with the only other source being the Deformation wave spell. Direct collision with most enemies will also deal blunt damage to you. Some spells can also inflict it, as well as damage from the Zero point magical field manipulator perk and impact from falling objects. Most sources of blade damage can also inflict the Bleeding status effect, for additional bleeding damage.īlunt damage, similar to blade damage, is mostly found in Melee weapons. Many enemies are resistant to bullets, including all ghouls, bloatsprites and necrosprites, making it a less efficient option against them.īullet damage is increased by the Frozen status effect.īlade damage (also known as cuts and stubs) can mostly be found in Melee weapons, with the only other source being the Ghost blades spell. Any weapon that deals bullet damage receives +20% critical damage, or +40% if upgraded. It is a mostly straightforward damage type, offering no special effects aside from being a ranged attack. They are more common with less technological enemies such as raiders and most animals, when compared to magical damage types.īullet damage can mostly be found in Firearms, but can also be found in Energy weapons and Other weapons. Physical damage types are reduced by both armor and damage threshold stats. Due to the way that resistances are calculated first and armor second, damage can be easily reduced to 0 with high enough resistances and armor. If the result is below 0, the result is set to 0. Damage is calculated with the following formula:ĭ = t ∗ ( 1 − r / 100 ) − ( a − p ) Damage is reduced by enemy resistances, armor or magic protection and their damage threshold.
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